Download PDF Advanced Maya Texturing and Lighting
Download PDF Advanced Maya Texturing and Lighting
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Advanced Maya Texturing and Lighting
Download PDF Advanced Maya Texturing and Lighting
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From the Back Cover
Fine-Tune Your Style with Powerful Texturing and Lighting Techniques Add more realism to your 3D scene. You'll learn the secrets of professional animators as you explore new Maya utility nodes, the Node Editor, mental ray shaders, multiple render engines, and advanced render settings. You'll also learn how to construct custom node networks, create render passes, light with indirect illumination, and optimize your work flow. Industry veteran Lee Lanier provides expert, real-world tools and techniques used in production environments, as he explores the theory and mathematics behind lighting design, raytracing, global illumination, shading models, final gathering, image based lighting, and texture mapping. Quickly catch up on the latest texturing, lighting, and rendering features so you can get back to creating. Visit www.sybex.com/go/advancedmaya for Maya scene files, texture bitmaps, and QuickTime movies that support the exercises and tutorials in the book, giving you everything you need to advance your animation skillset.
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About the Author
Lee Lanier is a professional computer animator, visual-effects artist, and director based in Boulder City, Nevada. He's worked for Walt Disney Studios, PDI/DreamWorks, and numerous other production companies on more than 70 features, shorts, music videos, trailers, and commercials.
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Product details
Paperback: 456 pages
Publisher: Sybex; 3 edition (April 27, 2015)
Language: English
ISBN-10: 1118983521
ISBN-13: 978-1118983522
Product Dimensions:
7.9 x 0.9 x 9.9 inches
Shipping Weight: 2.8 pounds (View shipping rates and policies)
Average Customer Review:
4.8 out of 5 stars
7 customer reviews
Amazon Best Sellers Rank:
#617,735 in Books (See Top 100 in Books)
Excellent from front to back and highly technical. This isn't an intro level book and it'd be nice if Wiley updates the mentalRay section to Arnold, but otherwise, it's a required read in the 3D graphics world with Maya
This book it's a must have for 3D artists that want to enhance their lighting, texturing and a bit of scripting abilities. The book will guide you from the simple concepts all the way and even teach you how to properly setup lights and configure them with the connection editor. The lighting is pretty detailed as you would expect. The examples given guide you through the basics (identifying light sources and types) to the connection editor and also theres a big part of the book dedicated to rendering settings. This is a neat addition given that you will how to configure Maya's Software render to look on par with Mental Ray or boost the quality of Mental Ray's power.It's a big book, so you are getting a lot for your money and all the pictures are well placed and good sized.For the texturing portion you will also learn a lot from the connection editor and link lights and specific color maps and values so you get the best result.I can't reccomend it enough as you are getting a solid book with light, textures, and rendering practical contents (and excersises). All well explained, step by step by Lee Lanier.
This book is full of the best tips and tricks for MAYA users. From understanding how and when to use the most basic lighting setups to some of the most beautiful, advanced techniques possible. This book isn't a course; it's not meant to teach you from scratch. You need a basic knowledge and understanding of MAYA and how it works. But this book will take your projects to the next level and help you create works you never knew you were capable of!
It's always a pleasure reading through a book written by Lee Lanier, because you know you're getting the knowledge and experience of a true professional that knows what he's talking about. Having been fortunate enough to have been a student of Lee's before, I am glad to see that Lee is just as helpful and thorough in his book as he was as a teacher. Great job with the book Lee!
I have the 1st and 2nd editions as well. Autodesk is continuing to build on this amazing program and Lee's third edition of this book is updated to reflect recent application changes as well as add new and useful information. Highly recommend this book and his other titles as well.
A great addition to any 3D artist reference arsenal. If you are looking to sharpen your texturing and lighting skills, let Lee show you the "light" lol! An awesome book with awesome examples for the hungry mind. Two Thumbs up and 5 gold stars!!!!
We are using this book in our class for lighting and texturing. This is one of the best and most thorough books on this subject. Great content. Highly recommended.
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